Multiplayer computer game

Results: 40



#Item
11ONLINE GAMING:  An introduction for parents and carers 1: Online gaming, an introduction Online gaming is hugely popular with children and young people. Recent research shows that gaming is one of the top activities

ONLINE GAMING: An introduction for parents and carers 1: Online gaming, an introduction Online gaming is hugely popular with children and young people. Recent research shows that gaming is one of the top activities

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Source URL: www.childnet.com

Language: English - Date: 2013-02-07 08:46:02
12Cascading Impact of Lag on User Experience in Cooperative Multiplayer Games Eben Howard†, Clint Cooper†, Mike P. Wittie†, Stephen Swinford*, Qing Yang† Department of Computer Science†, Department of Sociology a

Cascading Impact of Lag on User Experience in Cooperative Multiplayer Games Eben Howard†, Clint Cooper†, Mike P. Wittie†, Stephen Swinford*, Qing Yang† Department of Computer Science†, Department of Sociology a

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Source URL: www.cs.montana.edu

Language: English - Date: 2014-10-27 15:50:49
13MULTIPLAYER ONLINE GAMES INSECURITY (NEVER FEEL SAFE WHILE PLAYING ONLINE )

MULTIPLAYER ONLINE GAMES INSECURITY (NEVER FEEL SAFE WHILE PLAYING ONLINE )

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Source URL: revuln.com

Language: English - Date: 2013-04-04 19:34:02
14TOP SECRET//COMINT//REL TO USA, AUS, CAN, GBR, NZLS//SI) Topic: Exploiting Terrorist Use of Games & Virtual Environments (TS//SI) Issue: We know that terrorists use many feature-rich Internet communication

TOP SECRET//COMINT//REL TO USA, AUS, CAN, GBR, NZLS//SI) Topic: Exploiting Terrorist Use of Games & Virtual Environments (TS//SI) Issue: We know that terrorists use many feature-rich Internet communication

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Source URL: cryptome.org

Language: English - Date: 2013-12-09 10:40:08
15Developing a Text-Based MMORPG to Motivate Students in CS1 Richard Barnes and Maria Gini Department of Computer Science and Engineering University of MinnesotaEE/CSci, 200 Union St. SE, Minneapolis, MN 55455 {barn

Developing a Text-Based MMORPG to Motivate Students in CS1 Richard Barnes and Maria Gini Department of Computer Science and Engineering University of MinnesotaEE/CSci, 200 Union St. SE, Minneapolis, MN 55455 {barn

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Source URL: rbarnes.org

Language: English - Date: 2013-10-24 03:01:08
16Running head:  Unpacking Time Online

Running head: Unpacking Time Online

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Source URL: dmitriwilliams.com

Language: English - Date: 2010-05-21 11:53:07
17Action-Based Communication in High Speed Games ABSTRACT Multiplayer games provide a setting for social interaction and demand a high level of coordination, both cooperative and competitive. Yet there is often very little

Action-Based Communication in High Speed Games ABSTRACT Multiplayer games provide a setting for social interaction and demand a high level of coordination, both cooperative and competitive. Yet there is often very little

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Source URL: hci.usask.ca

Language: English - Date: 2013-04-09 11:43:49
18PRBM[removed]internet-gaming-addiction---current-perspectives

PRBM[removed]internet-gaming-addiction---current-perspectives

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Source URL: www.ncbi.nlm.nih.gov

Language: English
19A Virtual World Distributed Server developed in Erlang as a Tool for analysing Needs of Massively Multiplayer Online Game Servers Erlang/OTP User Conference Stockholm on November 10, 2005

A Virtual World Distributed Server developed in Erlang as a Tool for analysing Needs of Massively Multiplayer Online Game Servers Erlang/OTP User Conference Stockholm on November 10, 2005

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Source URL: www.erlang.se

Language: English - Date: 2005-11-17 06:16:09
20A MULTIPLAYER CASE BASED STORY ENGINE Chris R. Fairclough and Pádraig Cunningham, ML Group, Computer Science Dept., Trinity College Dublin, Dublin 2, Ireland. [removed], [removed]

A MULTIPLAYER CASE BASED STORY ENGINE Chris R. Fairclough and Pádraig Cunningham, ML Group, Computer Science Dept., Trinity College Dublin, Dublin 2, Ireland. [removed], [removed]

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Source URL: www.cs.tcd.ie

Language: English - Date: 2012-05-09 05:15:21