Multiplayer computer game

Results: 40



#Item
11Computer hardware / Video game / Online game / Massively multiplayer online game / Nintendo DS / Cheating in video games / Multiplayer video game / Entertainment Software Rating Board / Handheld video game / Handheld game consoles / Digital media / Software

ONLINE GAMING: An introduction for parents and carers 1: Online gaming, an introduction Online gaming is hugely popular with children and young people. Recent research shows that gaming is one of the top activities

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Source URL: www.childnet.com

Language: English - Date: 2013-02-07 08:46:02
12Marketing / Quality of experience / Video game culture / Electronics / Gaming / Competitive video gaming / Lag / Quality of service / Multiplayer video game / Social software / Video game genres / Computing

Cascading Impact of Lag on User Experience in Cooperative Multiplayer Games Eben Howard†, Clint Cooper†, Mike P. Wittie†, Stephen Swinford*, Qing Yang† Department of Computer Science†, Department of Sociology a

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Source URL: www.cs.montana.edu

Language: English - Date: 2014-10-27 15:50:49
13Information / Cyberwarfare / Transmission Control Protocol / Denial-of-service attack / Ping / Cheating in online games / Lag / Cheating in video games / Game server / Computing / Computer network security / Software

MULTIPLAYER ONLINE GAMES INSECURITY (NEVER FEEL SAFE WHILE PLAYING ONLINE )

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Source URL: revuln.com

Language: English - Date: 2013-04-04 19:34:02
14Intelligence gathering disciplines / Computing / National security / Intelligence / Central Intelligence Agency / McLean /  Virginia / Human intelligence / Chat room / Massively multiplayer online game / Internet culture / Online chat / Computer-mediated communication

TOP SECRET//COMINT//REL TO USA, AUS, CAN, GBR, NZLS//SI) Topic: Exploiting Terrorist Use of Games & Virtual Environments (TS//SI) Issue: We know that terrorists use many feature-rich Internet communication

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Source URL: cryptome.org

Language: English - Date: 2013-12-09 10:40:08
15Education reform / Educational psychology / Standards-based education / Massively multiplayer online role-playing game / E-learning / Cooperative learning / Virtual world / Project-based learning / Education / Philosophy of education / Pedagogy

Developing a Text-Based MMORPG to Motivate Students in CS1 Richard Barnes and Maria Gini Department of Computer Science and Engineering University of MinnesotaEE/CSci, 200 Union St. SE, Minneapolis, MN 55455 {barn

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Source URL: rbarnes.org

Language: English - Date: 2013-10-24 03:01:08
16Science / Massively multiplayer online game / Internet / Virtual community / Virtual world / Computer-mediated communication / New media / Internet influences on communities / Virtual reality / Technology / Digital media

Running head: Unpacking Time Online

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Source URL: dmitriwilliams.com

Language: English - Date: 2010-05-21 11:53:07
17Leisure / Groupware / Human–computer interaction / Multimodal interaction / Computer-supported cooperative work / Board game / Video game genres / Chess / Real-time strategy / Games / Human behavior / Collaboration

Action-Based Communication in High Speed Games ABSTRACT Multiplayer games provide a setting for social interaction and demand a high level of coordination, both cooperative and competitive. Yet there is often very little

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Source URL: hci.usask.ca

Language: English - Date: 2013-04-09 11:43:49
18Video game addiction / Internet addiction disorder / Substance dependence / Problem gambling / Computer addiction / Addictive behavior / Massively multiplayer online role-playing game / Video game / PC game / Ethics / Addiction / Behavioral addiction

PRBM[removed]internet-gaming-addiction---current-perspectives

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Source URL: www.ncbi.nlm.nih.gov

Language: English
19Network performance / Structured storage / Software engineering / Computer programming / Ericsson / Erlang / Mnesia / Massively multiplayer online game / Open Telecom Platform / Erlang programming language / Computing / Teletraffic

A Virtual World Distributed Server developed in Erlang as a Tool for analysing Needs of Massively Multiplayer Online Game Servers Erlang/OTP User Conference Stockholm on November 10, 2005

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Source URL: www.erlang.se

Language: English - Date: 2005-11-17 06:16:09
20Windows games / Vladimir Propp / Artificial intelligence / Interactive storytelling / Non-player character / Champions / Video game genres / Villain / Inform / Games / Software / Video game development

A MULTIPLAYER CASE BASED STORY ENGINE Chris R. Fairclough and Pádraig Cunningham, ML Group, Computer Science Dept., Trinity College Dublin, Dublin 2, Ireland. [removed], [removed]

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Source URL: www.cs.tcd.ie

Language: English - Date: 2012-05-09 05:15:21
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